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as seen on Game Development
- Search for 'Game Development'
Background:
Trying to make a simple "drop the ball" game.
The code is located inside the first frame of the timeline. Nothing more is on the stage.
Issue:
Using QuickBox2D I made a simple If statement that drops and object acording the Mouse-x position:
if (MouseEvent.CLICK) {
sim.addCircle({x:mouseX…
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as seen on Game Development
- Search for 'Game Development'
Background:
Trying to make a simple "drop the ball" game.
The code is located inside the first frame of the timeline. Nothing more is on the stage.
Issue:
Using QuickBox2D I made a simple If statement that drops and object acording the Mouse-x position:
if (MouseEvent.CLICK) {
sim.addCircle({x:mouseX…
>>> More
-
as seen on Game Development
- Search for 'Game Development'
I'm trying to make a simple game, when the ball falls into certain block, you win.
Mechanics: The ball falls through several obstacles, in the end there are two blocks, if the ball touches the left block you win, the next level will contain more blocks and less space between them.
Test the movie…
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as seen on Stack Overflow
- Search for 'Stack Overflow'
Hi,
I'm designing a client/server cellular application, and am considering using SIM Application Toolkit for part of it.
Where are there good resource to get started with learning the technologies available for SIM cards?
I'm more interested in understanding the benefits of existing technologies…
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as seen on Game Development
- Search for 'Game Development'
I know BOX2D uses meters, and AS3 uses pixels.
I'm trying to create objects which are limited to the stageWidth.
If I do this variable:
for (var i:int = 0; i<(stage.stageWidth); i++){...}
The animation will freeze, and this output appears:
TypeError: Error #1009: Cannot access a property…
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